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  #1  
Old 12-15-2007, 03:19 AM
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Default plastic track 101 - a guide

Slot Car - errrr - 1:32 Scale Model Racing 101 - Plastic Basics

hello all -

in light of my recent bad behavior, i've decided to add some true 'content' to the forum .. i would like this to be a guide for newcomers to this wonderful hobby .. please add to this post as you see fit

this thread discusses plastic tracks only - and their various brands, configurations and features - and only as it relates to analogue racing (though much is relevant to digital) .. it is NOT meant as an endorsement of any kind - all manufacturers make a great product, and, no matter which one is chosen, a superior product will have been purchased .. having said that, i chose scx/classic and NINCO for my two tracks, so may be biased a little in their direction .. i have owned sport and carrera as well, but never artin, so i won't even comment on them

so - the tracks - as stated, i'll only be looking at 'the big four' for the purposes of this article as i have no 'hands on' experience with artin




as you see, each has its own measurements .. this is key for many reasons .. we'll get there!

this is a photo of all of the 'standard' scalex sport track pieces .. note how the curves 'nest' - this facilitates 4-, 6-, or even 8-lane racing, if the space, and desire is available .. tho sport track, this photo is applicable to all brands



with these two photos in mind, one needs now to step back, take a deep breath, and make a few decisions .. among them are :

1. just how serious am i going to take this? is it worth looking at a wood track instead - and i'm NOT going there!

2. just how deep is my wallet?

3. how much space is available? and is this going to be 'rug racing' or on a more permanent table setup?

4. how many lanes are you looking at?

5. is digital in your future?


lets answer these first - explaining things a bit as we go .. later, i'll try to summarize more consicely, for the benefit of quicker reference .. again, all additions are welcome, but, please keep them as 'non-partisan' as possible - and no 'brand bashing' please

1. seriousness level - when one first starts out, a common sight i've seen is : go crazy at christmas (or birthdays). get bored by mid-january, sell on eBay in february - i've seen this cycle year after year! IF you're gonna jump in, truly understand that this can be a very expensive hobby - in terms of not only the money to start and build, but also the extreme amount of time reqired to 'keep everything running smoothly' (track, timing, cars, everything!) ..

2. money involved - this is where the game gets interesting (read : crazy, obsessive, visa-killing, wife-hating etc.) .. a basic setup, bare minimum starts in the $150-300 range, depending on size and maker .. then add enough track to fill your space (see the next point) .. after a while, you'll read you need new aftermarket controllers, another wallwart or a (much better!) dedicated power supply, booster cables, computer timing, a few (dozen, hundred etc.) cars to drive around your new layout etc. etc etc .. i have a nice track, with all the bells and whistles i could fit in my space - 140' of two lane analogue NINCO track, with drivers stations, a variable power supply, DS lap timing, completely bordered or fenced .. it is really nice - yes - but when added up, i might have $2500 or more invested .. worth it?? my buddies and nephews say YES but its up to you! do you need something as 'much' as this?? NO - but do expect to spend more than the initial cost of the first set!

3. space available - this night be one of the key issues when you (and the banker) have decided to really take the plunge into slot cars .. if you have a smaller space or plan, then one of the narrower tracks - sport and classic/scx - give a smaller 'footprint', allowing more track to be laid in the same area - more track please!! if you have the room, carrera track (the widest) is capable of handling 1:24 scale cars side-by-side, as well as, being widest, gives the most 'sweeping' arcs on the various corners .. NINCO splits the middle ..

4. number of lanes - this one is also key! how many people do you expect to be racing at any given time? in my situation, i mostly drive alone, occasionally have a guest, and once in a blue moon i'll host a 'party' .. this has led me to a two lane analog layout (two tracks actually, for 'party nights'), but, based on your needs, this could easily be different .. four lanes - three kids (or the wife) and a riot! .. 6- or 8-lanes and we're really racing now!!

5. digital or not - this may or may not become a crucial question, depending on your answers to the previous questions .. that is : if you have limited space, and have a need to entertain more than two people, a digital setup might be a worthwhile consideration .. for two of the track systems - sport and NINCO - this is an easy 'update' to their tracks, available at reasonable cost to 'retro-fit' their particular brands .. scx makes a completely different track system for their digital sets, and i'm not sure what the state of carrera is, with the recent introduction of their 'second generation' digital system .. understand tho - track and track control pieces need to be purchased, along with extra power, controllers, and 'chips' for each car .. up to 8 cars can be raced simultaneously (depending on manufacturer) on two (or more) lanes .. passing is 'attempted' (hopefully achieved) at 'lane change track pieces', activated by the push of another button located at the back of the special (required) controllers .. while some complain about the overall 'feel' of digital - poor controllers and 'curves' programmed, underwhelming lap timing and scoring, and the cost of chipping cars - it is (IMHO) obviously the 'way of the future' and will become the dominant form of scale racing as features and issues are addressed and solved .. remeber the first comuter you ever saw??

once you've got this all figured out, made at least some of the decisions listed above, and truly commit to it all, then there still remains the question : what brand should i buy? here is a synopsis of the features of the four tracks i'm highlighting :

CARRERA

- at almost 8" wide this track is capable of running any car you can find - 1:24. 1:32. 1:43, even HO (though it looks kinda silly!)
- slots are :1 /4" deep, 1/8" wide (6.4mm x 3.1mm)
- track is hard plastic, not flexible in any direction .. this is good and bad - good for a permanenet layouts, bad if one needs to 'set up and tear down' often
- track has a smooth surface .. this is an either/or question .. smooth track racing makes for more sliding action, but almost certainly is helped with the addition of aftermarket tires
- track 'slides' together, and is then fastened solidly with additional 'clips' .. while this is a reasonable chore after doing a few, it can be tedious after a while, but the track is very solid upon completion tho .. a new connection system is recently introduced, apparently simplifying things significantly
- their rails are stainless steel - weather resistant and not quite so 'magnetic' - and are flush to the track surface
- the power connections are good, solid and sturdy .. the transformer included is 14.4V .. the controllers, unlike the other brands, is 'thumb-activated' - good or bad is up to you
- carrera takes banking seriously! they have designed a series of banked, nesting corners that can make a truly remarkable scene! by far the best banks!
- sets range from $120 - 300, depending on size and features .. individual track runs in the $6 - 7 range


SCX / CLASSIC

- SCX and scalextric classic track are completely interchangeable and compatible .. this can be a good thing, if one wants a cheaper alternative - used track, always available on the various auction sites for good prices
- at 6 1/8" wide, SCX is the narrowest of the choices .. this makes for the biggest layout possible in any given space
- slots are : 3/16" deep, ? wide (4.8mm x ~3mm
- the track surface is 'textured' .. this reduces sliding a bit, but allows 'factory tires' to get the necessary traction to make aftermarket tires less-needed
- SCX is flexible track, able to withstand the abuse of set-up and tear-down .. the lugs fit together well, and with a push, they snap and lock quite securely
- SCX rails are raised slightly from the roadbed - good in that magnets have better adhesion, not so good for very low-slung cars
- many 'trick tracks' can be added to the SCX layout .. these include pit lanes, chicanes, crossovers, sound- and smoke-producing tracks, borders and fencing of various colors and designs, and a group of great, add-on electronics, adding to the enjoyment .. a rally setup is also available, consisting of a starting box and two one-lane loops, that converts a standart two-lane track into a one-lane, double length layout
-two 'adaptor' tracks are available for SCX - NINCO makes one, as well as a sport-adaptor, allowing the addition of either (or both!) brands to your layout
- as a factory set, these come with 'two wire' controllers with special proprietary plugs (and, like most 'set controllers, they're pretty poor - upgrades are available
- as with the controllers, the wall wart has the same plugin style
- an upgrade power track is available, which allows two wall warts to be plugged in at the same time - though they have to be SCX brand - giving individual, dedicated power to each lane .. this track piece also has a 'track direction reversing switch' built in for each lane
- SCX has a shallower slot than other tracks .. this can be a prob;em for some cars - the guide 'bottoms out' - but a little judicious sanding of the flag solves the problem quickly and easily
- banked R2s are available (classic) and R3s too (SCX) .. they aren't bad, but, as flexible track, need a solid plywood 'backing' to prevent 'sagging'
- SCX track sets range from $100 and up, while track sells for about $5 - 7 each

SCALEXTRIC SPORT

- the 'grand daddy' of the makers, scalectric has been arounf since the start of home based slot car racing as we know it - 1957
- at 6 1/8" wide, like SCX it is a perfect choice for smaller areas or larger layouts/more lanes
- slots are : 5.2mm deep, ~3mm wide
- sport track is also flexible, but not as much as SCX
- the track surface is smooth .. the rails are flush .. the slots are deep
- the track 'slides' together easily and quickly .. tabs 'click' together to lock the pieces .. IMHO, i think the joints are 'loose' and all need to be checked and rechecked often, at the risk of creating 'power transmission' issues .. as a permanent layout, there are many 'fixes' for this, but as a put=together set, some 'rweaking' is always required
- scalextric offers a few add-ons - a cool squeeze into and out of a sharp R1 corner and R2 'crossover' corners for instance - oh yeah, and even a jump!
- factory controllers are weak, but aftermarket units are 'plug 'n play'
- the factory power base is capable of two wall warts, but not the direction changing
- the factory electronic lap timer/counter is also weak, so is no great shakes!
- easily upgraded to digital at any time, the SSD is getting favorable reviews
- IMO, pretty hokey banked corners .. at 10 degrees, whats the point? .. they sag too, without plywood
- sets are priced in the $100 - 260 range .. track pieces are between $4 and $6 each

NINCO

- second widest, at 7" .. textured .. flush rail ..
- slots are : 1/4"- deep, 1/10" wide (6mm x 2.5mm)
- great lugs and power transmission - they advertise it! the lusg work similar to SCX's, and snap and hold firmly .. their metal tabs are 'square' not 'rounded' like the others, making )as their ads read) for a better electrical connection
- factory cointrolleers are reasonable - the 'plus55' units are arguably the best of the 'set' controllers offered by the various makers .. aftermarket controllers are 'plug 'n play'
- 'trick tracks' are available, similar in style and design to sport's offerings
- the standard 'red' power base allows only one wall wart, but has a direction changing switch .. a 'blue' double wall wart track (#10401) is available
- factory lap timing is quite extensive - everything from a simple 'over the track' unit similar to carrera's model, to a complete 'plug in to your computer' unit that does lots!
- like scalextric, NINCO track is compatible with and standard to their digital system, 'n-digital' (also getting its share of adoptees and devotees)
- banked corners are similar to scalextric sport - 'weak' might be being kind!
- NINCO is quite expensive, comparatively .. sets range from $140 - 450 .. track pieces are in the $10 range


so - what did i miss? please add to this and lets build a good reference for newcomers and veterans alike

cheers .. pete

Last edited by SlotNovice; 12-15-2007 at 08:37 PM.
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  #2  
Old 12-15-2007, 07:05 AM
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SlotNovice, great job! you have added some excellent content here.

I have owned all 4 and the only thing I would add is

1) to truly appreciate the different tracks offered is to try them, each have thier own appeal and you have covered that. I think each offer a different appeal or style of racing, and my personal opinion is that they need to be sampled if possible to make a passionate decision more rational. They all offer excellent fun, but from different perspectives.

I wish I had taken the time to sample each before I made a decision, but saying that, I know it took time for me to know what I wanted. So I guess patience is a virtue.

2) when venturing into the 4, 6, & 8 lane tracks, the design input gets reduced, the more lanes on plastic track, reduces the creativity of the turns. In other words, you are going to have more constant radius turns on the 4, more on the 6, and all on the 8 lane tracks. This is one of the biggest reasons IMO, why people go wood at this juncture. There's alot less creativity input, and your restricted in your designs. This is where a decision needs to be made either digital (now that we have that option) or wood, if you can't come up with an acceptable (up to each individual or group) design.

the reason I say this is, because for me it's a big factor, I much prefer a decreasing, increasing radius turn than a constant radius turn. That's all I got.

Great Job
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  #3  
Old 12-15-2007, 07:07 AM
BRS BRS is offline
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Quote:
track 'slides' together, and is then fastened solidly with additional 'clips'
Carrera has new track out that doesn't require you to push the clips in from the bottom. The new track pushes together and then is secured in place with a clip that has a small push tab on each end. So you just have to make sure that each tab is in place. To disassemble the track, you push in the tabs to disengage the track.

Also, I would include Artin with the other brands.

Best regards,
Brian
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  #4  
Old 12-15-2007, 07:39 AM
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Quote:
Originally Posted by SiRCRX63 View Post
SlotNovice, great job! you have added some excellent content here.
What he said.
Quote:
Originally Posted by BRS View Post
Carrera has new track out that doesn't require you to push the clips in from the bottom.
Brian
Really? I need to check that out.
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  #5  
Old 12-15-2007, 04:40 PM
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Quote:
Originally Posted by SiRCRX63 View Post
I think each offer a different appeal or style of racing, and my personal opinion is that they need to be sampled if possible to make a passionate decision more rational. They all offer excellent fun, but from different perspectives.

when venturing into the 4, 6, & 8 lane tracks, the design input gets reduced, the more lanes on plastic track, reduces the creativity of the turns

the reason I say this is, because for me it's a big factor, I much prefer a decreasing, increasing radius turn than a constant radius turn.
thanks CRX! i hafta agree with you on both points .. any brand of plastic track is a great place to start, and each has its own advantages and disadvantages .. to be able to truly 'test' all four would be marvelous but probably impractical for most .. you and i got to try 'em all - lucky us .. but it cost us too, right?
'
the corner radii thing is also something i consider when laying out a new track .. i have a favorite combo (R3-R2-R1-R1-R2-R3) that i use as often as space allows .. an R2-R1-R1-R2 makes a great hairpin!

Quote:
Originally Posted by BRS View Post
Also, I would include Artin with the other brands.
thanks brian -

you're info about carrera track is a great addition ..

as for not including artin - i'm sorry

i understand artin is a 'full featured' track system as well, but, without 'hands on' experience, i wasn't willing to comment .. maybe you or someone else might write a 'point style' summary to include with mine??

Quote:
Originally Posted by acmost View Post
What he said.

Really? I need to check that out.
thanks acmost

and - me too!

so - what else did i miss? the more help offered, the better this tread will develop!

cheers .. pete
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Old 12-15-2007, 05:08 PM
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Wow, this is a really great write up! Nice job, nice job! I happen to be working on a "101" series for my site. I think it's especially important this time of year (newbie season) to do articles aimed at the new slotters amoung us.

DaveK
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Old 12-15-2007, 06:13 PM
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Slot dimensions - correct me if I'm wrong

Scalextric Classic/SCX: 3/16" deep, ? wide (4.8mm x ~3mm)

Scalextric Sport: 5.2mm deep, ~3mm wide

Carrera: 1/4" deep, 1/8" wide (6.4mm x 3.1mm)

Ninco: 1/4"- deep, 1/10" wide (6mm x 2.5mm)
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Old 12-15-2007, 08:33 PM
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thanks RL - i've added your figures to my original post (i hope thats okay!)

dave - cool .. thats what i had in mind too - going into the christmas season .. i started on this a while back, got waylaid and have just re-found it .. i edited it a bit and posted it, hoping to at least help out the 'last minute shoppers' in the crowd a bit with these decisions .. if a few more of the new guys had've had a bit more info, some christmas presents might've been purchased a little differently ..

as for your planned '101 series' - do it! it is really needed .. it can only help clarify a few of the 'muddy areas' in the start-up phase, and will definitely help to continue growing this fine hobby .. if i can help in any way, please don't hesitate to ask ..

i am thinking about my next one - 'timing 101' .. this is a topic that i see oft-discussed, is a vital part of racing, and there are so many choices - which one? i went computer and DS200 on my tracks, but is this feasible or necessary for others?

controllers and track power/wiring (to name but two) are also topics needing a 'newcomers overview'

anyway dave (and RL!) thanks for your contributions .. now if only i could build a plastic car as well as i can build plastic tracks!!

pete
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Old 12-17-2007, 05:43 PM
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Default Thank You !!

Wow...since I am still looking at brands/tracks/systems, that was some GREAT info !!

SlotNovice Rocks !!
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Old 12-17-2007, 05:56 PM
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Quote:
Originally Posted by SlotNovice View Post

i am thinking about my next one - 'timing 101' .. this is a topic that i see oft-discussed, is a vital part of racing, and there are so many choices - which one? i went computer and DS200 on my tracks, but is this feasible or necessary for others?


pete
I would find this of interest as I have the DS 300 system. Would also be interested if the software is Windows XP compatible. Seems like most slot car software is for older operating systems and won't work on XP/Vista.

Scott
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Old 12-17-2007, 10:19 PM
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Quote:
Originally Posted by Boat Drinks View Post
Wow...since I am still looking at brands/tracks/systems, that was some GREAT info !!

SlotNovice Rocks !!
hey boat driver - thanks .. hope it helped ..

rocks?? glad you think so - others aren't so enamored with me i think!


Quote:
Originally Posted by svanaken View Post
I would find this of interest as I have the DS 300 system. Would also be interested if the software is Windows XP compatible. Seems like most slot car software is for older operating systems and won't work on XP/Vista.

Scott
hi scott -

well - as i said, i'm working on this one .. it will feature more the 'factory' offerings, and only highlight the DS200 (with a brief mention of the 300 and its upgradeability) and SRM running on an old PC in DOS (not Windows)

there are two reasons for the limited view of the PC timing solutions :

1. they are all written for some form of PC, and i own Macs .. i do have a couple 'o old PCs around for lap timing and track design programs, but have not (and will not) experiment further until such point as someone produces a decent Mac-compatible program (and i'm not holdin' my breath!)

2. because of the above statement, i have only used SRM and don't feel i should enter comments about things i've not had a 'hands on' with (like artin track) .. others will be welcomed and encouraged to 'review' their particular software solution

anyway, as time permits over the holidays, i'll endeavor to complete that essay and post it


so - come on gang .. i can't believe i truly 'hit a homer' here - i know i missed a few features .. what else can be added? are there any major 'downsides' that should be discussed (but not bashed!) .. and can/will anyone do a similar checklist for artin?

cheers .. pete
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  #12  
Old 12-18-2007, 12:57 AM
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Heya Pete,

it's me again, you know, the "denso" guy that took 10 months to figure out he needs to mess with the motor pod screw on FLY sidewinders to make them run properly.

If it's any help, I can send you some email summary of my experiences with Laptimer 2000 and UR.3.0 timing systems. Maybe if 2 or 3 of us do it from our experience and perspectives, you could compile a decent 101 comparision of features and learning curve for each.
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Old 12-18-2007, 06:03 AM
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Quote:
Originally Posted by DaveKennedy View Post
Wow, this is a really great write up! Nice job, nice job! I happen to be working on a "101" series for my site. I think it's especially important this time of year (newbie season) to do articles aimed at the new slotters amoung us.

DaveK
I agree, Pete did a wonderful job on something I feel is invaluable to a newbie.

It totally astounds me the sheer amount of people I've seen getting into the hobby just in the past 5 or 6 months since I registered here on SCI. All seek the same knowledge, all ask the same questions, all thirst for the same answers.

A "101" series is a tool which could only aid the growth of this hobby.

The new voices we hear are primarily those who have already commited themselves to entering the hobby... think about how many folks may be flitting along the surface, toying with the notion of getting involved in slot car racing as a hobby; folks who come out here as guests and browse, only to walk away put off by the sheer amount of choices facing them, not wanting to invest their "hobby" dollars into a guessing game.

Yes, Dave, a "101" series is essential.

Kudos to those such as Pete and yourself who are taking the initiative to provide this.

Happy Holidays,

Len
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Old 01-14-2008, 10:54 PM
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nice post!
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Old 01-15-2008, 07:48 AM
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Default Since Carrera has changed their track connector...

...design, I don't know if this is pertinent to the discussion. But it is something I've experienced.

The tabs on the older track design are quite easy to break. The two track sets I purchased both had at least one broken tab bouncing around in the box when I opened them.

Now this is something to keep in mind when buying track pieces, curves and the like for your inventory. I bought a 4/15 curve(new) and it wasn't packaged with the care you would use if you were shipping someone a dozen eggs. More than 50% of the tabs were broken off one end of every section of the track. Even when doing business with dealers, broken tabs are common in shipping.

When doing business with folks on Ebay, make sure the person who is selling via the auction understands that broken tabs are not acceptable.

Although flat pieces don't require every tab to be locked, it's a problem with banked turns, as they like to come apart.


I don't know if this is worth putting in your guide. But it was an eye opener for me.

JW
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